How To Make A Slot Machine In Visual Basic 6.0

How To Make A Slot Machine In Visual Basic 6.0 4,8/5 1418 votes

Difference between Visual Basic 6.0 and VBA. What does DIM stand for in Visual Basic and BASIC? Stop Visual Basic 6 from changing my casing. This wikiHow teaches you how to use Microsoft's Visual Basic 6.0 to create a simple calculator that can add, subtract, multiply, and divide. Keep in mind that Visual Basic 6.0 is no longer used by modern computers, so you'll need to have it installed and running on your computer in order to be able to use it.

This is the second video in a series of Visual Basic projects! In this video, I will be creating a very simple slot machine. The code will be posted.

Writing Your First Visual Basic 6 Program

The following tutorial is being provided courtesy of Microsoft Press. It has been extracted from ' Microsoft Visual Basic 6.0 Professional (step by step) '

Writing Your First Program

In this lesson you will learn how to:

  • Create the user interface for a new program.
  • Set the properties for each object in your user interface.
  • Write program code.
  • Save and run the program.
  • Build an executable file.

ESTIMATED

TIME

35 min.

Machine

As you learned in Lesson 1, the Microsoft Visual Basic programming environment contains several powerful tools to help you run and manage your programs. Visual Basic also contains everything you need to build your own applications for Windows from the ground up. In this lesson, you’ll learn how to create a simple but attractive user interface with the controls in the Visual Basic toolbox. Next, you’ll learn how to customize the operation of these controls with special characteristics called property settings. Then, you’ll see how to identify just what your program should do with text-based program code. Finally, you’ll learn how to save and run your new program (a Las Vegas–style slot machine) and how to compile it as an executable file.

Lucky Seven: Your First Visual Basic Program

The Windows-based application you’re going to construct is Lucky Seven, a game program that simulates a lucky number slot machine. Lucky Seven has a simple user interface and can be created and compiled in just a few minutes using Visual Basic. (If you’d like to run a completed version of Lucky.exe before you start, you can find it in the Vb6SbsLess02 folder on your hard disk.) Here’s what your program will look like when it’s finished:

Programming Steps

The Lucky Seven user interface contains two command buttons, three lucky number windows, a graphic of a stack of coins, and the label Lucky Seven. These elements were produced in the program by creating seven objects on the Lucky Seven form and then changing several properties for each object. After the interface was designed, program code for the Spin and End command buttons was added to the program to process the user’s button clicks and produce the random numbers. To re-create Lucky Seven, you’ll follow three essential programming steps in Visual Basic: creating the user interface, setting the properties, and writing the program code. The process for Lucky Seven is summarized in the table on the following page.

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The slot machines is a game of chance , many different outcomes will appear when the player press the play button. In this program, we draw an array of nine shapes ,VB will automatically labeled the shapes as shape1(0), shape1(1), shape1(2), shape1(3), shape1(4), shape1(5), shape1(6), shape1(7) and shape1(8) respectively. Arrange the shapes into three rows. Write the code so that only three types of shapes appear randomly. Here we want to show only square, oval and rectangle. The appearance can be altered at runtime using the Shape properties. For example, Shape1(o).Shape=0 means it is a rectangle, Shape1(o).Shape=1 is a square and Shape1(o).Shape=2 is an oval shape. The color of the shapes can be customized using the FillColor property of the shape. For example, Shape1(0).Fillcolor=vbRed will give the shape a red color. The design interface is shown below:

The Design Interface

Randomness can be achieved by using the Rnd function. We also insert a timer to create the animated effect of a slot machine. The time interval is set to 10 so that the shapes change at a fast rate thus creates the illusion of animation. The program also uses a variable x to control the timer so that it can be stopped when x attain a certain value, otherwise the program will loop forever.

The purpose of this program is just to show how different shapes can appear randomly, therefore many advanced features of a slot machine such as the amount of bet are not programmed here. Those features are available in the professional slot machine.

The Code

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When you run the program, you will see the following runtime UI:

The Runtime UI


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